Rules on phones, table language, and rabbit hunting differ by room and between cash games and tournaments. The TDA rules apply to tournaments; Robert's Rules of Poker covers cash games and has a separate tournament section.
Only the player in the seat plays the hand, and only with their own chips. Nobody else may make the decisions, and you may not show your cards to, or discuss the hand with, a friend, a spectator or another player while it is being played.
Other players may not advise you on how to play, criticize how you played, or read your hand out before you've tabled it. Robert's Rules also lists telling someone to turn their hand face up at the showdown as improper. In a cash game you may have a guest sit behind you if nobody objects, but the guest may not look at any other hand.
9.3 Don't talk about a hand that's still being played
While a hand is in progress, nobody at the table should say what they hold, what they folded, or what someone else might have. That includes players who aren't in the hand: a player who folded the 7 of hearts and says so can change the odds for everyone still betting. Robert's Rules says not to reveal a folded hand during a deal even to another player who's out of it, in case it reaches someone still in. The TDA's version covers everyone in the tournament, and also forbids talking about mucked hands.
9.4 What you may say about your own hand: cash games and tournaments differ
Talk is part of poker, and rules about it differ between cash games and tournaments. Robert's Rules, for cash games, bans revealing what you hold only in a multihanded pot while the betting is still going on, so once a pot is heads-up, talking about your own hand is allowed. Tournaments are stricter, because every player left in the event has a stake: Robert's tournament section forbids showing cards during a hand even heads-up, unless only two players are left in the event or it's winner-take-all, and allows a penalty for stating your hand. Under the TDA, exposing cards with action pending can bring a penalty (9.8).
Whatever the game, statements meant to mislead about the rules or the action, rather than about your cards, are not table talk but angle shooting (9.12).
A table needs one language everyone can follow, so nobody can pass information in a language others don't understand. The TDA leaves the choice to the house, which must post and announce the languages allowed. Robert's Rules bans speaking a foreign language during a deal, and some American rooms post an English-only rule while cards are in play, as Mount Airy does.
Rules on phones run from strict to relaxed. The TDA bans phone calls at the table, wants devices silent and off the table, forbids using any device while you have a live hand, and bans strategy apps, charts and outside help, as well as AI tools and wearables unless the director allows them. Robert's Rules lists using a phone at the table as improper. Some card rooms are looser: Mount Airy's posted house rules allow phones at the table. Ask, or post your own rule.
Every player is entitled to the same information about another player's hand. If you show your cards to one player, every player at the table has the right to see them. Robert's Rules sets out when:
After the hand: right away.
During the hand, to a player who still has a decision to make on this betting round: right away, to everyone.
During the hand, to someone who isn't in it or can't use it on this round: after the betting is over, so it doesn't change the outcome.
If you showed only part of your hand, you don't have to show the rest. During a tournament hand, showing your cards to anyone is against the TDA's one-player-to-a-hand rule in the first place.
Turning up your cards while others still have to act gives information to some players and not others. Under the TDA it can bring a penalty, even if you're the last to act, but it doesn't kill your hand, and the penalty starts after the hand. Robert's Rules treats it the same way in tournaments; in cash games it lists revealing a live hand in a multihanded pot as improper.
Soft play is going easy on a particular opponent, a friend or a partner, by never betting or bluffing against them when it's just the two of you. Robert's Rules calls it a form of collusion, whatever the motive. The TDA penalizes it, up to forfeiting chips or disqualification, though it leaves to the director whether checking an unbeatable hand on the river counts.
Collusion is two or more players working together against the others: sharing what they hold, signalling, raising back and forth to trap a third player between them, or passing chips to each other on purpose (chip dumping). Robert's Rules lists it first in its code of conduct, with other cheating, and allows the room to bar the offender. In a tournament the TDA disqualifies for both collusion and chip dumping.
9.11 Don't agree to check the hand down when a third player is all-in
When one player is all-in and two others are still betting on the side, it can suit both of them to stop betting and give themselves the best chance of knocking the all-in player out. Agreeing to do that is improper under Robert's Rules and a form of collusion under the TDA. Each player may still check on their own judgment; what's forbidden is the agreement.
9.12 Angle shooting: using the rules' gray areas to mislead
Angle shooting is an action that may not break a written rule outright but is meant to deceive other players about the action, the rules or the cards on the table, as distinct from bluffing with your bets, which is part of the game. Neither rulebook uses the term, but both forbid the common examples:
(a) acting out of turn on purpose, to see how the players before you react,
(b) miscalling your hand at the showdown to get an opponent to throw a winner away,
(c) hiding high-value chips, or keeping chips out of sight, so others misjudge your stack,
(d) a deliberately unclear motion or remark, such as moving chips toward the pot without letting go, meant to draw a reaction or a fold.
9.13 A ruling on an angle weighs who did it and why
The same action can be an honest slip or a deliberate angle. Robert's Rules tells the decision-maker to consider the likely intent, including how experienced the player is and their past record, and both books let the person in charge put fairness ahead of a strict reading of the rules. A beginner who acts out of turn by mistake gets a reminder; a regular who keeps doing it gets a penalty (9.19).
Put your bet in front of you, in a neat stack the dealer can reach and count. Throwing chips into the pile, splashing the pot, makes it impossible to tell how much you bet. Both Robert's Rules and the TDA list deliberate splashing as improper; the TDA also asks that bets be placed within the dealer's reach.
9.15 No going south: chips stay on the table until you leave
In a cash game you may not take part of your stack off the table and keep playing with the rest. Doing so is called going south, or ratholing: it protects a win from the players who'd like a chance to win it back. Card rooms let you cash out and leave, and may set a time before you can come back with a smaller stack: under Robert's Rules, if you return to the same game within an hour of cashing out, you must buy in for what you took away. Chips taken off for safekeeping while you step away must all come back.
When everyone folds to the two blinds, many cash games let the small blind and big blind each take their blind back instead of playing the hand. This is chopping, and it needs both blinds to agree. Robert's Rules allows it in button games; it's the one exception to its ban on splitting a pot by agreement (8.17). Because it takes both, either blind may insist on playing the hand.
9.17 Rabbit hunting: dealing the cards that would have come
A rabbit hunt is turning over the cards that would have come if the hand had gone on, after it ended early, just to see. It changes nothing about the hand, but rooms treat it differently. The TDA bans it in tournaments. Robert's Rules asks dealers not to show the card that would have been dealt, and some card rooms, Mount Airy among them, post a flat ban. PokerStrategy's guide describes most casinos as discouraging or banning it, with dealers doing it only when a floor manager says so. In a home game it's the host's call.
Rooms don't tolerate abusive behavior toward players or staff. The TDA's list includes insults, threats, harassment and hate speech, taunting and intimidation, throwing cards or chips, mocking another player's play, and shouting or other disruption. Robert's Rules' code of conduct bans threats, profanity, creating a disturbance and damaging the cards.
Breaking these rules brings a penalty that fits the offense and grows with repeats. In tournaments the TDA's scale runs from a verbal warning, through sitting out a number of hands or whole rounds while your blinds and antes are still taken, to losing chips and disqualification. A card room running a cash game can warn, suspend or bar a player.
A dispute is settled by the person in charge: the floor supervisor in a card room, the tournament director in a tournament, the host in a home game. Both books let that person rule in the spirit of fairness even where a strict reading of the rules points the other way, and both make the decision final. While a ruling is pending, Robert's Rules allows the pot, or part of it, to be held aside so the game can go on.
The time to speak up about an error is the moment you notice it. Robert's Rules warns that a delay may affect the ruling, and both books ask every player, not just those in the hand, to point out mistakes such as a wrong bet or a pot about to be misawarded.
The dealer runs the hand: deals, reads and announces the hands at the showdown, kills the losing hands and pushes the pot. In stud the dealer announces the low card, the high hand, raises and pairs. The dealer enforces obvious string raises without being asked. A player about to act may ask whether a hand is still live or whether a bet is big enough to reopen the betting, and is entitled to an answer. In draw games, until there has been action after the draw, the dealer must say how many cards a player drew if asked. Some rooms limit what the dealer says about the action to the player whose turn it is, as Mount Airy's house rules do.