Texas Hold'em is the game most people mean when they say poker. Each player
gets two private cards, five shared cards are dealt face up in the middle,
and the best five-card hand from those seven wins. It is also the model for
every other flop game in this book: Pineapple (Pineapple), Short Deck (Short Deck (Six-Plus Hold'em)), Irish
(Irish), Omaha (Omaha) and their relatives are described by how they differ from Hold'em.
Hold'em is played with a standard 52-card deck and no jokers, by two to ten
players. Because each player uses only two private cards, even a
ten-player table needs just 25 cards plus burns, so the deck never runs short.
The dealer gives each player two cards face down, one at a time, starting
with the player to the left of the button and ending with the button. These
are the player's hole cards: nobody else sees them
unless they are shown.
In a card room the dealer burns (discards face
down) one card before each stage, so nobody can gain from a marked or
glimpsed top card. Errors in dealing the board are The deal and misdeals.
20.4 Two blinds are posted before the cards are dealt
Hold'em is normally played with two blinds and no ante. The player to the
left of the button posts the small blind and the next player posts the big
blind, which is usually the size of the smallest bet; the small blind is
usually half of it. In a $1/$2 game the blinds are $1 and $2. Robert's Rules
notes the game can also be played with one blind, three or more, an ante, or
blinds plus an ante; tournaments commonly add an ante in later levels. How
blinds work in general, including missed and dead blinds and straddles, is
Blinds, antes and bring-ins.
20.5 Before the flop, the player left of the big blind acts first
On the first betting round the action starts with the player to the left of
the big blind and goes clockwise. The blinds count as bets already made, so
the small blind needs only the difference to call. The big blind acts last
and keeps the option to raise even when everyone has just called.
20.6 After the flop, the first player still in left of the button acts first
On the flop, the turn and the river, the first player still holding cards to
the left of the button acts first, and the button (or the player nearest it
on the right) acts last. That position advantage is why the button moves one
seat every hand (Blinds, antes and bring-ins).
With only two players, the usual blind order flips. The player on the button
posts the small blind and the other player posts the big blind. The button
acts first before the flop and last on every later street. This is the rule
in Robert's Rules and in the TDA's tournament rules alike.
20.8 When a game goes heads-up, nobody posts the big blind twice running
When a three-handed game drops to two, the button may have to be placed
rather than simply moved. Robert's Rules gives the button to the player who
had the big blind most recently, so the other player takes the big blind
next. The TDA allows the button to be adjusted for the same reason: no player
should post the big blind on two hands in a row.
(a) No-limit: any bet up to everything in front of you. PokerNews ranks
no-limit Hold'em as the most played live game, ahead of pot-limit Omaha.
(b) Fixed-limit: the small bet before the flop and on the flop, the big bet
(double) on the turn and river. In a $10/$20 game the blinds are $5 and
$10, bets are $10 on the first two rounds and $20 on the last two. A round
is usually capped at a bet and three raises (some rooms allow four), with
no cap once only two players are left.
(c) Pot-limit: any bet up to the size of the pot. Less common in Hold'em
than in Omaha (30.4).
20.10 Your hand is the best five of seven cards, in any combination
At showdown each player makes the best five-card poker hand from their two
hole cards and the five board cards. Any combination is allowed: both hole
cards with three from the board, one hole card with four from the board, or
all five board cards and neither hole card. The two cards you don't use play
no part in the result.
20.11 When the board is the best hand, everyone who plays it splits
Using all five board cards is called
playing the board. If nobody can improve on
the board, every player still in the hand has the same five cards and the
pot is split between them. Example: the board is A-A-K-Q-J. One player holds
9-3 and the other 8-2. Neither hole card beats the jack, so both play
A-A-K-Q-J and they split. Change the second player's hand to 10-2 and they
win outright with a straight.
20.12 Only five cards count, and suits never break a tie
A hand is always exactly five cards. When two players have the same kind of
hand, the higher ranks decide, first the pair or set and then the
kickers (the unpaired side cards) in order. A sixth or
seventh card never breaks a tie, and neither does suit: the king of spades
and the king of hearts are equal. Example: the board is A-A-K-Q-9. A player
with J-3 plays A-A-K-Q-J and beats a player with 10-2, who plays A-A-K-Q-10.
How hands rank is Hand rankings.
20.13 To win, you show both hole cards, even if you play the board
To claim any part of the pot at showdown you turn both hole cards face up,
whether or not they are part of your best hand. The TDA states this
directly for a player playing the board, and Robert's Rules requires all of
a player's cards to be shown to win any part of a pot. Who shows first and
how a pot is awarded are Showdown and Pots.
20.14 Don't throw away a hand that plays the board
A player who plays the board and tosses their cards in without showing them
can lose their share. Robert's Rules says you must declare that you are
playing the board before you discard, or you give up any claim to the pot;
for tournaments it says to keep your cards and show them if asked. The TDA
simply requires the hole cards to be tabled. In practice: if you think the
board is your hand, turn your cards over and let them be read.
If a player calls their hand wrongly ("I've got two pair") but the cards show
something better, the cards decide, not the words. Both Robert's Rules and
the TDA make verbal claims at showdown non-binding, and both say anyone who
sees a hand being misread should speak up. The usual misreads in Hold'em are
a straight or flush made entirely on the board, and a fifth board card that
improves everyone's hand equally. Deliberately miscalling a hand to make
someone fold a winner is treated as cheating (Conduct).
A player who throws away a winning hand because they misread it usually
loses the pot. Under the TDA, cards discarded face down can still be
recovered and tabled only while they are clearly identifiable; once they are
in the muck (the discard pile) and can't be picked out with certainty, they
are dead. Turn your hand face up and let it be read before you give up on
it.
A common argument: two players both have a king and one claims the win with
the better side card. That only works if the side card is good enough to make
the best five. Example: the board is K-Q-J-9-7. One player holds K-5 and the
other K-3. Both play K-K-Q-J-9, because the board's queen, jack and nine are
all better than either kicker. The pot is split. Had the board been K-9-7-4-2,
the 5 would play and win.
20.18 "I thought it was heads-up": showing or mucking with a player still to act
A player who believes everyone else has folded sometimes turns their cards
over, or throws them away, while a third player still has a decision. Under
the TDA, exposing your cards while action is pending doesn't kill your hand,
though it can earn a penalty at the end of the hand. Throwing them away is
worse: a player who discards believing they've won, while someone is still
in, forfeits the pot if the cards can't be identified with certainty. Check
who is still in before you act. Acting out of turn in general is Betting action.
20.19 Home games often skip the burn or deal the board face down in advance
pagat.com notes two common home-game habits: leaving out the burn cards, and
dealing all five board cards face down at the start, then turning them up at
each stage. Neither changes the game, but the face-down board makes it easier
for a card to be seen early by accident, so many hosts avoid it. Home games
also add customs such as straddles (Blinds, antes and bring-ins) and bomb pots, run it twice and the
7-2 game (Home-game customs). The other games built on Hold'em are Pineapple (Pineapple), Short
Deck (Short Deck (Six-Plus Hold'em)) and Irish (Irish).