Rules of Poker · Chapter 90 · 2026 edition

Home-game customs

Home games use customs such as bomb pots, the 7-2 game, running it twice, and straddles from different seats. The details vary, so agree on your version before play starts.

For help recording your choices, see Writing your house rules and the house rules template.

Jump to
  1. What these are
    1. 90.1 These are customs, not rules
  2. Bomb pots
    1. 90.2 What a bomb pot is
    2. 90.3 Decide what calls a bomb pot
    3. 90.4 Decide the ante, and whether everyone is in
    4. 90.5 Decide which game, and at what limit
    5. 90.6 A double board: decide how the pot splits
    6. 90.7 Decide whether the button moves after a bomb pot
  3. Running it twice
    1. 90.8 Run it twice only if everyone in the pot agrees
    2. 90.9 How a pot run twice is split
    3. 90.10 Three times, and three-way pots
  4. Rabbit hunting
    1. 90.11 Rabbit hunting: most card rooms ban it; decide yours
  5. Side games
    1. 90.12 The 7-2 game
    2. 90.13 The 7-2 game: settle the details first
    3. 90.14 High-hand bonuses
    4. 90.15 The nit game, and last-longer bets
  6. Straddles and blinds
    1. 90.16 Straddles at home: the host decides which
    2. 90.17 Chopping the blinds
  7. The deal
    1. 90.18 Dealer's choice
    2. 90.19 Who deals
  8. Money
    1. 90.20 Buy-ins and rebuys
    2. 90.21 No going south, and no ratholing
    3. 90.22 One person keeps the bank, with a written record
    4. 90.23 Decide on credit before anyone asks
  9. Hosting
    1. 90.24 A start time, a last hand and phones

What these are

90.1 These are customs, not rules

Nothing in this chapter comes from a rulebook that settles it for everyone. Robert's Rules of Poker, the standard card-room rulebook, mentions a few of these customs (it allows dealing twice in big-bet games and lets the blinds chop), but it doesn't describe bomb pots, the 7-2 game or a home game's bank. The TDA's tournament rules cover none of them. Each rule below says where a custom is described, and the honest answer is often a card room's posted rules, a poker site's explainer or a players' forum. pagat.com's advice holds for all of it: a home game should agree its game, stakes and house rules before play starts, above all when someone new sits in.

Source: pagat.com, "Poker Rules"; Robert's Rules of Poker v11, Section 2, "Procedures" rules 15 and 16.

Bomb pots

90.2 What a bomb pot is

In a bomb pot everyone at the table puts in the same agreed amount before the deal, there are no blinds, and there's no betting before the flop. The cards are dealt, the flop comes straight out, and the first betting round is on the flop with the whole table in a pot that's already big. After the flop it plays like any other hand.

Massachusetts' card-room rules define a "Bomb" hand as a special ante in which nobody posts a blind. PokerNews describes it as an agreed amount from every player and no betting before the flop, played most often in Hold'em and Omaha.

Source: Massachusetts Gaming Commission, Poker rules (2026), Section 1, "Bomb"; PokerNews, "Bomb Pot Poker Rules".

90.3 Decide what calls a bomb pot

Settle in advance when a bomb pot happens. The common ways:

  1. (a) on a schedule: every so many hands, once an orbit (round of the table), or on the clock;
  2. (b) on a bomb-pot button: some games pass a separate button round the table, and whoever holds it may call one;
  3. (c) by request, if the table agrees.

Whichever you use, set a deadline for calling it. Home players on a poker chip forum mostly put it before the first card is dealt, or at least before anyone has looked at a card. PokerNews describes the once-an-orbit version with its own bomb-pot button.

Source: common home-game practice; see Poker Chip Forum, "Button movement question" (2024) and PokerNews, "Bomb Pot Poker Rules".

90.4 Decide the ante, and whether everyone is in

Agree the amount, usually in big blinds. Then decide whether a player may sit one out. In most home games everyone at the table antes; CardPlayer's explainer has a player either post the ante or sit the hand out. Card rooms differ: Massachusetts' rules let a player decline the bomb hand and put nothing in, and need at least four players in for it to run. A player short of the ante is all-in for what they have, as with any short forced bet (Blinds, antes and bring-ins).

Source: Massachusetts Gaming Commission, Poker rules (2026), Section 1, "Bomb"; CardPlayer, "Bomb Pot in Poker: Definition, Action & Adjustments".

90.5 Decide which game, and at what limit

A bomb pot doesn't have to be the game the table is playing. Hold'em and Pot-Limit Omaha are the usual choices, Omaha especially. Agree the game and the limit before the deal: a no-limit Hold'em table that deals its bomb pots as pot-limit Omaha has two sets of betting rules in one evening.

Source: PokerNews, "Bomb Pot Poker Rules"; common home-game practice.

90.6 A double board: decide how the pot splits

Many bomb pots are dealt on two boards: two separate flops, turns and rivers, one pot and one round of betting per street. The usual split is half the pot to the best hand on each board, so you can win one half, both ("scoop"), or share a half on a tie. That isn't the only way: the Asian Poker Tour's double-board rules also describe a version in which the single best hand on either board takes the whole pot. Say which you play, and where an odd chip goes.

Source: Asian Poker Tour, "Double Board Bomb Pot - Hold'em"; PokerNews, "Bomb Pot Poker Rules".

90.7 Decide whether the button moves after a bomb pot

Nobody posts a blind in a bomb pot, so does the button move? Home games disagree. Some leave the button where it was, as if the bomb pot were an extra hand; others move it as for any hand. If the button stays, the same players face the blinds again on the next hand; if it moves, the player who would have posted the big blind skips it. Either works if it's agreed.

Source: Poker Chip Forum, "Button movement question" (2024).

Running it twice

90.8 Run it twice only if everyone in the pot agrees

When a player is all-in before the river and the betting is over, the players can agree to run it twice: deal the rest of the board two separate times, and award half the pot on each. Robert's Rules allows players to agree to it in no-limit and pot-limit games. Card rooms that allow it want every player in the pot to agree: the Irish Poker Tour's cash rules say so, and the Hippodrome in London adds a minimum pot. It's a cash-game custom; a tournament hand is played once (Tournaments).

Source: Robert's Rules of Poker v11, Section 14, "No-Limit and Pot-Limit" rule 17; Irish Poker Tour, "Cash Game Rules", rule 5; Hippodrome Casino, "Poker Rules", Section 2, "The Showdown" item 8.

90.9 How a pot run twice is split

The pot is cut in half and each half is played for on its own board. Every side pot is halved the same way. A $400 pot run twice is two $200 pots; win both runs and you take $400, win one and you take $200. Settle in advance where an odd chip goes.

Source: Robert's Rules of Poker v11, Section 14, "No-Limit and Pot-Limit" rule 17; Hippodrome Casino, "Poker Rules", Section 2, "The Showdown" item 8; PokerNews, "Running It Twice".

90.10 Three times, and three-way pots

Some games allow running it three times; Robert's Rules and the Irish Poker Tour both allow two or three runs by agreement. Players on a poker forum report that Hustler Casino Live allows two at most, and that thirds of a pot with side pots in it get awkward fast. With three or more players all-in, decide whether one player who wants it run once stops it for everyone. A forum answer some games use: the others may run it twice between themselves, provided the player who wanted once wins nothing on the first run.

Source: Robert's Rules of Poker v11, Section 2, "Procedures" rule 16; Irish Poker Tour, "Cash Game Rules", rule 5; Poker Chip Forum, "Running the board more than once" (2022).

Rabbit hunting

90.11 Rabbit hunting: most card rooms ban it; decide yours

A rabbit hunt is dealing out the cards that would have come after a hand ends early, just to see. Card rooms mostly say no: the TDA and the WSOP ban it in tournaments, the Irish Poker Tour bans it in cash games, and Robert's Rules asks dealers not to show what would have come. Many online rooms offer it, some for a fee. At home, decide whether it's allowed, who may ask, and whether the whole table sees it.

Source: TDA 2026 Rules (Version 1.1), Rule 30; 2026 WSOP Official Tournament Rules, Rule 81; Irish Poker Tour, "Cash Game Rules", rule 8; Robert's Rules of Poker v11, Section 2, "Procedures" rule 24; Pokerfuse, "ClubWPT Gold Launches Rabbit Hunt" (2026).

Side games

90.12 The 7-2 game

Seven-deuce offsuit is the worst starting hand in Hold'em, so some tables pay a bonus to anyone who wins a pot with it. The live version has no pool: when someone wins holding a 7 and a 2, every other player pays them an agreed amount. In a 2022 high-stakes game at Triton Madrid the bonus was 10,000 euros a player. Poker Now's version has every player dealt into the hand pay, and the winner must show the 7-2 to collect.

Source: PokerNews, "When Seven-Deuce Goes Wrong" (2022); Poker Now, "7-2 Bounty Has Arrived!" (2024).

90.13 The 7-2 game: settle the details first

Agree on the following details:

  1. (a) who pays: everyone at the table, or only those dealt into the hand;
  2. (b) whether the winner must show the 7-2 to collect, even when everyone folds;
  3. (c) whether a split pot counts, or the 7-2 must win the whole pot;
  4. (d) which games count: only Hold'em, or every game in a dealer's-choice night, and whether bomb pots and hands run twice count.

Source: common home-game practice; see Poker Now, "7-2 Bounty Has Arrived!" (2024).

90.14 High-hand bonuses

Card rooms often pay a bonus for a very big hand, commonly four of a kind or a straight flush, or a prize for the best hand of the hour. The usual conditions, as PokerNews describes them: you must show the hand, both your hole cards must be part of it, and the hand counts even if it doesn't reach a showdown. A home game that copies the idea needs to say what qualifies, what it pays and who pays it.

Source: PokerNews, "Casino Poker for Beginners: Bonuses, Jackpots, Drawings & Other Promos" (2018).

90.15 The nit game, and last-longer bets

In the nit game every player starts the round with a button, and gets rid of it by winning a pot. When only one player still holds a button, that player pays an agreed amount to everyone else. The Lodge poker club's write-up says it used to be called the stand-up game. A last-longer bet is a tournament side bet: a group each put in an agreed stake, and whoever of them lasts longest takes it, wherever they finish. Agree the stake, and whether a pot must be shown or won outright to count.

Source: The Lodge Poker Club, "What is the Nit Game in Poker?" (2023); PokerNews, "Last Longer".

Straddles and blinds

90.16 Straddles at home: the host decides which

A straddle is an optional extra blind, usually twice the big blind, posted before the deal. It plays like a third blind: the straddler acts last before the flop and may raise. Robert's Rules allows one straddle, from the player just left of the big blind, in no-limit and pot-limit cash games, and none at limit poker except in named games. Beyond that:

  1. (a) a re-straddle doubles it again from the next seat; pagat.com notes some games allow it;
  2. (b) a button straddle or Mississippi straddle comes from the button or any seat, with the action starting to the straddler's left; the Hippodrome allows a button straddle only three- or four-handed, and the Irish Poker Tour bans the Mississippi;
  3. (c) a sleeper straddle is posted from a later seat and only plays if the action reaches it without a raise.

Pick which you allow and write it down; the general blind rules are in Blinds, antes and bring-ins.

Source: Robert's Rules of Poker v11, Section 14, "No-Limit and Pot-Limit" rule 15, and Section 4, "Button and Blind Use" rule 17; pagat.com, "Poker Betting"; PokerStrategy glossary, "Live Straddle"; Hippodrome Casino, "Poker Rules", Section 2, "Betting and Raising" item 9; Irish Poker Tour, "Cash Game Rules", rules 2 and 6.

90.17 Chopping the blinds

When everyone folds to the blinds, the small and big blind may agree to take their blinds back and skip the hand: "chopping". Robert's Rules allows it in button games, while banning any other agreement to split a pot. Decide whether your game allows it, and whether it must be a standing agreement (the same answer every time) so nobody chops only when they hold a bad hand.

Source: Robert's Rules of Poker v11, Section 2, "Procedures" rule 15, and the Glossary, "Splitting blinds".

The deal

90.18 Dealer's choice

In a dealer's-choice game the player dealing names the game for that hand, before anyone antes. pagat.com notes that home games sometimes allow games that aren't poker on the list. Agree the menu, whether a pick holds for one hand or a full round, and the stakes for the limit games. The mixed-game rules are in Mixed games.

Source: pagat.com, "Poker Rules".

90.19 Who deals

At most home games the deal passes to the left after each hand, with the dealer holding the button. pagat.com picks the first dealer at random, for example by high card, and gives the dealer the job of keeping the game running and the rules followed. If one person deals all night, say so, and decide whether the button still moves.

Source: pagat.com, "Poker Rules".

Money

90.20 Buy-ins and rebuys

Home cash games are table stakes: you play only the chips in front of you when the hand starts, and you can buy more only between hands. pagat.com suggests a minimum buy-in of 10 to 20 times the minimum bet; card rooms set a range. Decide the minimum and maximum, whether a busted player may rebuy for less, and how many times.

Source: pagat.com, "Poker Betting", "Table stakes"; pagat.com, "Poker Rules".

90.21 No going south, and no ratholing

Under table stakes you can't take chips off the table while you stay in the game ("going south"). You also can't leave with a big stack and come back soon after with a small one ("ratholing"). Robert's Rules asks a player returning within an hour to buy in for what they left with. pagat.com allows chips off the table only when a player leaves for good.

Source: pagat.com, "Poker Betting", "Table stakes"; Robert's Rules of Poker v11, Section 2, "Procedures" rule 7.

90.22 One person keeps the bank, with a written record

Somebody has to sell the chips and pay them out. pagat.com has players buy chips from the host and cash them in at the end. Hosts on a poker chip forum and the DD Poker hosting guide add the details that stop the bank coming up short: one person in charge, a written note of every buy-in and rebuy, chips handed over only once paid for, and a cash-out counted aloud and checked by a second person.

Source: pagat.com, "Poker Rules"; DD Poker, "Hosting"; Poker Chip Forum, "Playing 'Bank' - Tips & What I've Already Learned... The Hard Way" (2023).

Hosting

90.24 A start time, a last hand and phones

Three things save the most trouble: a start time, with what happens to late arrivals; an end time, with the last hand announced (many games play a last full round of the table, so everyone gets the button); and whether phones are allowed at the table. The DD Poker hosting guide suggests telling guests the late-arrival policy beforehand and using Robert's Rules for anything you haven't decided. Robert's Rules lists using a phone at the table as improper.

Source: common home-game practice; see DD Poker, "Hosting" and Robert's Rules of Poker v11, Section 1, "Poker Etiquette".

Rules of Poker, 2026 edition, by MyHomeGame. Free to copy and reuse with credit under CC BY 4.0. How to cite and reuse.